Norad II Terran mission 7: Although white will be a non-issue by now, red will step up their attacks. The strategies should be fairly familiar by now: Marines and Goliaths are normally pretty puny, but their numbers are so great here that they could actually destroy your whole fleet of Carriers if you don't bring support to bear, so make sure to get your Archons, Reavers, or whatever else you're using to the scene. Before opening one, make sure you are opening it with the "Use Map Settings" option, not "Melee" or "Free-for-all". You will save resources by consolidating to one or two bases and not spreading your units so thin.
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It should be mentioned that it leads to missions 4A "Desperate Measures" and 5A "Showdown", which is the canon version, but if you want to play the other branch, this strategy can't be applied. I'm not a very good FAQ writer and my writing is a bit starcrafy, so it's possible that I've accidentally with- held some important comments until a bit later in a given mission guide; the long and short of that is that, if you try to read along the walkthrough as you're playing, you might get stadcraft with something important before you get to the part of the walkthrough where I explain how to deal with it.
There is a plateau just below this base that serves as a good staging point to gather your ground units before the final attack, if you want; if you have 8 or so Battlecruisers, however, you enslaavers not even need it. Retrieved from " https: You can proceed through the canyon to the front of their base and then, stafcraft you've broken through, double back to the northeast corner to take out more of the enslavrrs including some buildings up on the cliff.
Or you can build your Stargates in the northern half of your main base above the mineralsso the edge of the orange base is already softened up when your Carriers get churned out they get into skirmishes near the cliffsmaking it pretty easy taking. You can probably be done with this crystal in 5—7 minutes.
Corsairs are also useful against the Battlecruisers that the Terrans will send often; a lone Corsair is pretty weak, but a group of 10—12 can take down a Enslavees surprisingly quickly.
StarCraft - Enslavers Walkthrough/guide
Since Corsairs are so cheap same price as Wraiths and build so quickly, they're perfect for the hectic early portion of this mis- sion. Keep your Corsairs at whatever base is getting hit the most, and use them to deal with Siege Tanks. Your main base will need a ton of defenses; the Zerg hit you with great hordes of bigger and bigger units. Backwater Station Terran mission 3: Also be sure to bring Observers, because there are bound to be Wraiths flying around here, and the moment you engage them they'll cloak.
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So, it's crucial to have Observers and Seige Tanks at every entrance, especially southern one which is closest to Enzlavers camp. Once he touches the crystal, the enemies will become inactive. Zerg are bur- rowed near here, so be careful when bringing your non-cloaked units in in fact, this admonition remains true for the entire first half of the mission.
If you can eliminate the Brown base in the south-central part of the map directly east of your enslaveers baseyour defensive job will get much easier. Your main base will be under constant attack from all sides: Don't waste your time taking it out right now, you'll have a chance for that later.
Use your Scouts to take out isolated Sunken Colonies such as the one up the cliff just north of your starting position ; for Sunken Colonies backed up by Enslavesr Colonies or Hydralisks, use your High Templar to create some hallucinations of your Dragoons, then attack the colony with Dragoons behind the hallucinations.
If you rescued the Protoss, proceed to the instructions for Mission 2B: After this at- tack, though, I got a syarcraft reprieve.
StarCraft: Enslavers Redux
However ensoavers do it, once you destroy all the buildings in both bases you will be treated to a scene and then the mission will end. Because resources are so scarce, in this mission you just need to accept being insecure--attacking a new base before your original base has sufficient defenses, and before your attack force is large enough to take the new base without significant losses--and stxrcraft quickly.
There are more Ultralisks in this base later, so there's no need to wait around for energy to mind control this one in particular; and besides, Ultralisks aren't that useful in this mission, although they certainly don't hurt. The base you need to destroy is on high ground to the eslavers watch out, there are burrowed Hydralisks just below the ramps; send your Observer first. Set up a base there with ample defenses, and then begin buying upgrades and amassing an army Archons, Carriers, Reavers, and Dragoons is a good choice.
At this point in the game, you'll be facing the most attacks at your main base, and you'll be getting hit less in the southeast but still hit hard enough that you'll eslavers to rebuild your Cannons there regularlyand hit very infrequently in the southwest — but that doesn't mean you can leave the southwest alone, as there will still be some attacks there. Expect heavy attacks here from both the Terrans and the Protoss; if you lose a base entirely, it's likely to be this one.
New Gettysberg Terran mission Some Wraiths may come as well, and personal- ly I had not brought an Observer, so even one or two of those would be deadly. To locate it, simply click the "Play custom" button after loading your profile.
StarCraft - Enslavers Walkthrough/guide
So taking out the larger white bases north and south of your original base should help; the northern one in particular is resource-laden and less well-defended than the southern one. There are two expansions nearby that are easy pickings; one is northeast of your starting position, and the other directly west. The device is de- fended by a number of Photon Cannons, Dragoons, and Corsairs, as well as some Archons, but the units you really need to worry about are the one Arbiter and two Dark Archons; for me, the most successful stxrcraft to deal with them was to use my Corsairs starcrart kamikazes.
Right off the bat you will need a ton of Pylons to make up for the large number of units you started with, and you might want to construct a second Nexus closer to your vespene gas, which is quite far away. The EMP generator is not as huge of a pain as it may sound 10 minutes is a long time in StarCraftbut it can still cause you to get destroyed quite suddenly if you don't pay attention to it.
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